Yep. New version. 2010. In the house, running happily on my Mac and Linux machines.
The procedures are nearly identical for installing the 2009 version, with the exception of the built in extra packages. I’ll Post a step-by-step instruction for installing 2010 soon, and answer the question about “Why is there no 64 bit version of Maya for OS X”, that pops up at about every g.d forum I visit.
Short answer: Maya is Carbon. Carbon is not 64 bit, because Apple decided that’s a waste of time and resources. So. If there will be a 64 bit version for Mac, the WHOLE application must be re-written in Objective-C in native 64bit Cocoa Framework (this is the only way to program native 64-bit applications on the Mac), vs. the 32 bit Carbon C++ API, that’s as mentioned is abandoned by Apple Inc.
Don’t think we’ll see that happen. Maya has some years on its back… But who knows?
Only the future will know.
Think that actually sums up part two of this post.