Network Licensing Maya 2010 on the Linux client

I recently received a question about licensing via a network server running Windows on the network.

I’m definitely no licensing expert, but this MIGHT give you a push in the right direction. (Or get you totally far out) 😉

So, the guy that contacted me had a problem regarding the license utility not showing up when starting Maya.

Autodesk support had turned him down, as the platform (or rather the distribution) used was not “supported” by the giant.
This should not be a barrier, and I seriously think that Autodesk should be able to offer SOME sort of support to paying network licensees that pay $$$ an mas for their overpriced products, no matter what Linux distribution they choose to use. (hopeless).

So here it goes:

Well, the license utility usually pops up on the first launch of Maya.

The error:

Tried Maya Unlimited 2010 (657B1 2010.0.0.F), error 41

The F (657B1 2010.0.0.F) in the error stands for floating license I think.
The FlexLM errorcode 41 stands for “Feature was never checked out”

You obviously should have access to the license file and that this is registered with AD and in order, as the
licensing works on the Windows clients. This is done using the LMTOOLS on the
Windows licensing server.
So, on the client side:

First find out where the lmutil executable is installed on your local machine.
I think what you need to do is to first locate the licensing server with:

./lmutil lmhostid -hostname

This should show the servername.

Then you need the License server ID, to get this:

./lmutil lmhostid

The twelve-character host ID should show up.

So with this information you should be able to get the same interface to licensing
on the Linux box with the license tool “lmutil” located somewhere in /opt/Autodesk/Adlm/ path.
(if this is where you installed).

Do a search for the file if you dont find it.
This is the executable license utility that looks the same on all platforms.

But, if you cant get by with this, I must wave the white flag, as I’m no licensing expert!


When Lightwave comes with a “Hard Core”…

If you, like me, have been following the evolution around the next version of Lightwave, you also know that the details around the project, that the users (members) of the “Hard Core” community has been privileged to get insight in, is really promising.

I will not expose any of these materials in my blog, as they are “community only”.

Most of it will probably leek through via the wire elsewhere, but I don’t want to be the one to blame. One thing I must site from todays news update is not something that could be considered “exposure”, but maybe as a bait, or seed to grow confidence in a society that has kinda been an “underdog” in the sense of presence, at least for the last couple of years.

When I quote the words: “The Future is really bright for Lightwave”, and when these words comes from “the high order” of developers at Newtek, it should suffice.

As you see when visiting Newtek’s Lightwave web page, it’s Core we’re talkin’ here. A new way for developers and artists alike to build upon and take advantage of a product that has been tested by real users, flamed upon and beloved, constantly debated in a enthusiastic sub forum for registered users. Bugz have been corrected and through frequent “test releases”, the members have been able to actually use the upcoming product, from its infantile beginnings, all the way to the final release.

That’s pretty unique, if you think about it. I don’t know any other company (that does not operate with open source), that has enough guts to do a thing like this. But on second thought it makes perfect sense. It cuts development time and testing cycles, as most bugs and annoyances has already been seen and reported by loyal followers.

I must say, I look forward to the “New Standard”, that will actually change the possibilities in magnitudes, compared with todays work flow.

Thumbs Up, and good luck!

May the forces be with you.

I’m Waving again…

As readers might conclude from the previous post, I hereby declare myself as an official “Waver” again.

I’ve recently purchased a new Mac Book Pro, with the Nvidia GT GPU option and some ekstra RAM and a faster hard drive. I installed the 32-bit (will it ever be 64) Maya 2010, and Lightwave 9.6.1 (64-bit beta).

I took both applications for a spin.

You have to feel it to believe the performance differences between these applications. Well, ok, I know that Maya is a “giant” package, with LOTS of (maybe too many) features, but, nevertheless, I think a brand new MBP should be adequate for any application that is supposed to run on a workstation.

My rendering is sent to my two stationary Quad Core machines anyway, so I need good response when working IN the application. I don’t see why I should need a $3000 workstation, and a $4500 piece of software that runs like crap on my Mac, when I get by with my current setup.

Plus, now I get 999 FREE NETWORKED RENDER NODES with Lightwave, just in case!

Did I mention that Cinema 4D requires an additional “Advanced Render” module ($400), to set up 3 render nodes???

So, now I use Modo 401 (Runs fairly well in 32-bit) for the more organic modeling, Lightwave for rigging, animation, special FX, Rendering, pretty much everything.

For detailing I use Mudbox 2009. This runs well on my MBP. And off course I use Photoshop CS3, because I’m addicted.

Just for clearing up my mind, I needed to write this down… 😉


Lightwave 3D 64-bit for Mac! (And why the others suck)

I’ve always been impressed by the folks at Newtek.
Listen. They’ve given out every god damned updates to their major releases for free, for as long as I can remember. Point release? 9.x to 9.5, no problem!
Download and be happy.

Lightwave has been (and still is) a choice for several 3D studios, in all sizes.
Reason? There are plenty, but the thing I’m focusing on now is:
The pricing is REASONABLE.

The product ships with batteries included.
Sure, it isn’t as intuitive as many other apps out there when you’re starting out, but most people usually hide as much of the UI elements when they get comfortable with any application. Screen real-estate and minimal distraction, right?

There is one thing that caught me by surprise the other day. This might be old news for many, but that’s irrelevant for this post anyway.
I was looking for a plugin at Flay, when I saw some forum post about the 9.6.1 beta. What? More 9.x. whatever releases? 9 was released in, like, I don’t remember. Years ago.
Yep. There it was. The Universal Binary RE-WRITTEN for the 64 BIT MAC COCOA framework.
Why do I shout? Autodesk is a big company, wouldn’t you say?

Maya is a pretty old lady, a workhorse, a friend, whatever, but not a 64-bit old woman.

Why? Because the thing is written in Carbon, and Apple has decided not to introduce 64 bit native applications using Carbon. Applications such as Photoshop, Maya and whatever needs to get a major overhaul to run as a native Cocoa application. Not a one week investment.

Now try placing Newtek and Autodesk in a side by side setup.
What’s that tiny thing doing in line?! Hey, they did it! They took the time, and listened to customers wish-lists, while at the same time working with the new Core foundation for the Next-Gen Newtek 3D application, named / codenamed “Core”.

Autodesk is too busy buying up companies these days, so maybe it just slipped.

Lightwave has Batteries included?
Yep. You get one of the best polygonal modeler apps around, see this extremity, if you have not done so:

You also get:
Really good texturing tools, a superb node-based material editor, great animation tools, easy and effective rigging tools, good “hair and fur” support, good dynamics (hard/soft body etc), motion graphs, particles, gravity, smoke, fire, hell, the whole enchilada!

So, I should be employed in NT Sales dep, but I’m not.
You don’t see all that much of this “propaganda”.
Wise people spend money on their products, then, in turn, the satisfied customers will act out all the commericumulus they need. (I know that word does not exist)

I surfed by Maxon’s Cinema 4D web shop the other day.

Price: Module based, from base module up to XL and Studio.
Base: about $1000,- (This is only the basic stuff, and BodyPaint)

Oh, you want hair and fur with that? $500 extra.

What? Dynamics? Really? $500 more, please.

It goes on like this.
Oh you want it ALL??? Particles, render-nodes, toon rendering, and the works?? You must be crazy, but ok, that’ll be $4.500,- please!

About the same price as Maya, and other packages.

So… What does Lightwave cost? I mean it has all those things as well, so maybe $3500,-?

Nope. Full package, years of updates for: $995,- Boxed with printed manuals.
Oh, why did I start this post. I’m getting emotional here.

I’ll stop right now.
Autodesk: Get a grip. The bigger you get, the harder you fall.

Newtek: This is business strategy.

Some wise words to end it all:

“Fortune favors the Prepared Mind”
L. Pasteur

About the Maya on Linux Guide

Sorry to say, that I can not provide you more support than I’ve already done in preparing this, (still the best I’ve found to date), guide for installing Maya 2009 or 2010 on any version of Linux, listing all the required libraries, and a step-by-step, working (if you read the comments) recipe for success.

It has taken me quite some time and effort to troubleshoot, log, and prepare the existing guide, and it works for me, if followed unchanged and in correct order.