About part 4 of “from commercial 3d software to blender”

When deciding to cover Blender’s toolset I had to make some decisions as to how to organize the material so it makes sense and follows a pattern of some kind. It is a lot to cover, so I guess it will be a long post! Hopefully the readers that’s really interested in switching to Blender will appreciate it though…

Blender has so many uses and tools for doing everything from the “usual” modeling / texturing / rendering to advanced animation, physics simulations, video editing / compositing, game creation, basic sculpting, and the list probably goes on. Covering all of this would be a serious undertaking and I’m not gonna do that! I’ve not even started to scratch the surface of all this functionality myself, so I’ll limit the first introduction to the modeling tools for the time being, touching a little bit of texturing and rendering a long the way.

I’ve made a draft for this post and I’ll keep working on it! Just so you don’t think it’s abandoned if it should take a couple of days…

Until Next Time:

Happy Blending! 🙂

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