Modo Logo

What do you know, now I’m back on the Modo Track…

To cite myself in my last post:

“Then we have Modo. Once my favorite polygonal modeler, back in the version 3 days. Now the whole company has been snatched by The Foundry, and all clues given leads in the direction of massive feature and price increases. So, no more Modo for me I guess.”

Then, out of curiosity, I visited the new Modo Site to check out how things where looking and what do I see?

Modo upgrades at a 40% rebate…
So, after bragging about Modo 701’s ability to run smooth on Linux in an earlier post I decided to get my CC and order the upgrade from my commercial 401 license to the latest 701 SP3. Hey, it was like $220 or something… Can’t let that slip by when I’ve always wanted to learn the ins and outs of Modo. I’ve been using it since the second version, so I figured, what a heck, it’s Christmas!

Besides, I needed a stable modeler to run on Linux besides Blender.

I mean, Blender is an awesome project, but that’s the thing. It’s a “Project” in a constant state of flux more than it is a stable “Product”, one version does things different from the next, not just in terms of the details but in the core implementation. So I find myself using about double the time on modeling something in Blender compared to using Modo, and as we all know time is our most precious asset in life.

So this winter I’ll get up to speed on the new Bullet physics implementation, the sculpting tools, the Python and the C++ API’s and the rest of this polished package.

I’ve also purchased the “Substance Designer”  version 4, which has very smooth integration with the Modo shading system, and it’s a joy to use.
I urge you to try it out, either as a trial or as a non-commercial learning tool for $99.

My goal in the world of 3D is to gather set of tools that makes a “good enough” pipeline, suitable for artists on a semi to low budget, that does things clean and efficiently and produces output that’s “on par” with expensive packages like Autodesk’s suites and tools like NukeX. Modo will definitely be a large part of this pipeline, but so will Blender and the Substance Designer from Allegorithmic.

Blender has some good compositing tools, Modo is the king of UV’s and texturing and is starting to get quite good on things like rigging and animation as well.

I believe that it should be perfectly possible to get a complete 3D pipeline of good tools for around $1000. If 3D is what you wish to do for work or as an advanced hobby, that’s not a bad price to pay. But you’ll need to be constantly monitoring the extreme offers from the tool producers via newsletters, RSS and forums.

I’m so sick of reading about a semi-professional artist with an image posted in magazines like 3D World and when they list the products used you see things like: 3DS Max, V-Ray, Nuke, Mari, Photoshop and ZBrush.
Should I seriously believe that this artist has legal licenses for software with an estimated value of $15.000 – 20.000? Seriously doubt it.
And if so, it’s NOT WORTH IT! Go figure, man!

Learn how to draw, learn Blender, Gimp and a semi-expensive package like Modo or Lightwave and you’ll be able to create just as nice results.

It’s in the hands and the mind of the artist, not in the tools. Only a poor craftsman blames his tools.

Until next time, have a wonderful Christmas you all and remember: Never stop learning!

40% off on Modo 701!

40% off on Modo 701!

 

 

 

 

 

The MadMan.

 

 

 

The Future Of Decent 3D Software for Enthusiasts and Professionals alike

Blender Image
Create what you want for free!

Ok. We all know and love Blender. But let’s face it, it has its quirks that needs some ironing out before it can totally     replace a package like Autodesk XSI or Autodesk Maya for many professional artists, or at least they think it does.

Don’t get me wrong here, it is definitely the tool of choice if you want an open source solution that can do “almost      anything”.

This is not to say that Blender has missing features, on the contrary, it has features that Maya tries to include, but has shipped with pretty serious bugs since around version 2009.
Now they have snatched a perfectly good plugin called NEX and “integrated” a.k.a. “slammed” it on top of their existing buggy tools, creating somewhat of a monster. Again. Those guys really never seem to learn the basics of Software Lifecycle Management. I’ve tried using it, but it’s so buggy that it ruins my models from time to time.

The 2014 Edition is already in SP3 and still bugs aren’t sorted. This is a frustration for many small studios that depends on stable software and don’t have the resources to create their own in-house work-around using the SDK. But what do they do? Soon they’ll release a new 2015 version with even more features and new bugs on top of that.

Then we have Modo. Once my favorite polygonal modeler, back in the version 3 days. Now the whole company has been snatched by The Foundry, and all clues given leads in the direction of massive feature and price increases. So, no more Modo for me I guess. I have my stable commercial license for Modo 401 that never stops to be valid, but hey, things evolve right? Who knows if it will be compatible with the next operating system I’m forced to update to because of other applications demands?

It still amazes me to see a company like Newtek still being alive and actually even kicking these days with the new Chronosculpt and Nevronmotion applications that lets you sculpt in time based layers and record motion data via a cheap $99 Kinect Sensor! Way to go!
How much this will be used remains to be seen, but they are on a creative roll and they NEVER give up. That is the true spirit of life. In addition they’ve released a free update to existing v. 11 (maybe also v. 10?) customers in form of Lightwave 11.6.
This edition is the most groundbreaking release since version 9.6 in my eyes. It actually is a NEW LIGHTWAVE.
A lot of new cool modeling tools and a great deal of new features on the rigging and animation side with the introduction of the Genoma system and off course an updated integration of the Bullet Physics engine, so sorely needed.
To bad I only have an educational license for version 9.6. But they do have a good offer these days, letting me upgrade to 11.6 for around $350 or something.
But, it’s Christmas and I have other posts on my budget screaming for coverage…

When it comes to a simple, fast and stable polygonal modeler we have the option of using Silo. It’s a $159 application and is an extremely competent modeler application.
But it hasn’t been actively developed for over two years.
So the reason for starting this article was really to investigate the possibility to crowd-fund a purchase of the Silo source code from Nevercenter and turn it into an actively maintained Open Source project. Personally, I have an hour or two now and then for coding some C++, Python or whatever they’ve used to create the product.

The question is: How many others are in on a project like this?

I’ve posted a poll over at CG SOCIETY (CGTalk) and for those that would be so kind, I urge you to give your vote to one of the options presented there.

I’ve been lousy at posting new stuff to my blog lately and probably have lost a lot of readers, but hopefully some remain truthful to the old madman.

Here is the link to the post on CGC:

Poll for Open Sourcing Silo 

For those that does not have a CGC account, get one! Kidding.

I’ll present the poll in this post as well, though it won’t be linked with the results on CGC, so the best is if you take the time to register over there. They even have a $19 / Year deal for a premium subscription right now (normally $79) with a lot of goodies.

All the best,

The MadMan