New stuff is coming up!
Keywords: Game Development, Python, C, C++ and (hold your breath) Lisp!
New ways of thinking about the good old OOP, including functional development in Haskell and Test Driven Development and re-factoring legacy code in C++.
More 3D stuff, like Allegorithmic Substances and Modo 701.
The Blender Game Engine (programmed via Python) gets a thorough examination.
A taste of my upcoming book, called “Becoming a Real Life Developer” vol. 1 “The Stuff you Need-to-Know”.
This is a planned three-volume book series covering multiple programming languages, paradigms and languages plus how life unfolds in the real world of software development with version control systems, code reviews, the art of problem-solving and thinking “outside the box”.
It will also be geared towards team building and how to fit in to an established team of developers.
The art of becoming a software developer is very much a psychological challenge with a constant need to stay on top of the latest technologies.
My goal is to make one realize that this business is not always a bed of roses, but an extremely satisfying way of making a living if you know the right way to walk forward and get promoted without pushing yourself off the edge…
Until next time:
The Mad Man (going on a spiritual ride)